The following Dodgers have been smited by the JDK for their crimes against Jam:
All the girls! for picking on the JDK and damaging his already delicate self esteem!
The Basserd Who Nicked Copper's Stuff For the offense of nicking Copper's stuff. You are a tw*t, whoever you are and we all hope you get run over by a tram in Nottingham. Or Liverpool. Or whereever else they have trams!
Copper For the crime of playing with her Wii instead of her Jammie pals!
Electronic-entertainment giant Take-Two Interactive, parent company of Grand Theft Auto series creator Rockstar Games, released Stacker Tuesday, a first-person vertical-crate-arranger guaranteed not to influence young people's behavior in any way.
"With Stacker, the player interacts with an environment full of boxes—lightweight, uniformly brown boxes with rounded corners—and uses diligence and repetitive hard work to complete his mission," said Doug Benzies, Stacker's chief developer. "We're confident that the new 'reluctantly interactive' content engine we designed will prevent any excitement or emotional involvement, inappropriate or otherwise, on the part of the player."
To avoid any appearance of suggestive or adult situations, the graphics consist entirely of rectangular polygons rendered in shades of brown against a simulated gray cinderblock wall. The game is free-roaming inside the warehouse environment, meaning that no goals are set for stacking a certain number of boxes, nor is there a time limit for the stacking. The health-level bar remains at a constant peak, and the first-person perspective avoids the problem of players identifying too closely with the main character, whose name is never specified and to whom nothing actually happens.
"We're just giving kids what their parents say they need," said Take-Two vice president of marketing Allyson Spicer. "In today's economic environment, it's foolish not to listen to the people who dislike everything about our products."
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Though some have compared Stacker to Tetris, those within the industry have been quick to draw distinctions between the two games.
"Tetris' suggestively twisting and turning blocks, violent falling motions, and increasingly frenzied suspense are a potential influence on children," said video-game ethicist Steve Contreras. "By contrast, after playing Stacker, with its eternally unchanging shapes and gentle lowering actions, I doubt a child would ever want to arrange any sort of virtual block again. This is exactly what this controversial industry needed to rescue its reputation."
Added Contreras: "We could really use a good first-person stander game."